Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts
Sunday, December 5, 2010
Video: DaVinci Surface Physics Illustrator Interface on Xbox Kinect, with gesture interaction, by Razorfish
DaVinci prototype on Xbox Kinect from Razorfish - Emerging Experiences on Vimeo.
RELATED
Razorfish ports DaVinci interface to Kinect, makes physics cool (video)
Time Stevens, Engaget, 12/5/10
Razorfish
(I love this website.)
Labels:
daVinci,
gesture interaction,
interactive surface,
interface,
kinect,
NUI,
razorfish,
Xbox
Saturday, November 20, 2010
Xbox Kinect Interactive Puppet Prototype, from Theo Watson and Emily Gobeille (design.io) & Update on Funky Forest
I came across the following video on a post on the Creative Applications blog about the Theo Watson and Emily Gobeille's recent work with OpenFrameworks, Kinect, and an interactive puppet prototoype:
Interactive Puppet Prototype with Xbox Kinect from Theo Watson on Vimeo.
I'm not surprised that Theo Watson and Emily (design.io) decided to experiment with the XBox Kinect. I can't wait to see what they will create for Kinect in the future, based on their previous work -- A couple of years ago I wrote a post about their enchanting interactive installation, "Funky Forest": OpenFrameworks & Interactive Multimedia: Funky Forest Installation for CinKid.
You can see from the video of their Funky Forest installation (2007 CinKid) that they create engaging interactive applications:
Funky Forest - Interactive Ecosystem from Theo Watson on Vimeo.
(Information from Theo Watson's Vimeo site)
"Funky Forest is a wild and crazy ecosystem where children manage the resources to influence the environment around them. By using their bodies or pillow "rocks" and "logs", water flowing from the digital stream on the floor can be dammed and diverted to the forest to make different parts grow. If a tree does not receive enough water it withers away but by pressing their bodies into the forest children create new trees based on their shape and character. As children explore and play they discover that the environment is inhabited by a variety of sonic life forms and creatures who appear and disappear depending on the health of the forest. As the seasons change the creatures also go through a metamorphosis."
Credits:
Theodore Watson
Emily Gobeille
Project Page:
muonics.net/site_docs/work.php?id=41
zanyparade.com/v8/projects.php?id=12
Note: A version of Funky Forest, Moomah Edition, is permanently installed in New York City at the Moomah Children's Cafe. This version includes interactive environments related to the four seasons of the year, including an interactive particle system with falling leaves and snow.
FOR THE TECH-CURIOUS
Libfreenect for OX, by Theodore Watson
XBox Kinect running on OS X ( with source code ) from Theo Watson on Vimeo.
The following information and links were taken from the Vimeo description of the above video:
"This is a port/adaptation of Hector Martin's libfreenect for OS X made by Theodore Watson.
Hector Martin's Libfreenect project page is here: git.marcansoft.com/?p=libfreenect.git
Most of the code is unchanged but there are some changes to libusb which was needed to get it running (and a few extra libusb commands) as well as some tweaking of the transfer sizes.
It should be self contained and you shouldn't need to install libusb (the app links it directly ).
Grab the Source Code:
UPDATE:
(Tested on OS X 10.6.3 - 32bit now and with fixes)
theo.tw/deliver/kinect/001-libfreenect-modded-osx-updated.zip
ofxKinect for OF users - thanks Dan!
openframeworks.cc/forum/viewtopic.php?p=24948#p24948
Tips:
- Try both usb ports.
- Try not to have too many other devices plugged in (or any)."
(Check the Vimeo website to see if there are updates)
OpenFrameworks Forum
http://www.openframeworks.cc/forum/
RELATED
Presentation about Funky Forest (ThisHappened)
Emily Gobeille & Theo Watson talk about Funky Forest from This happened – Utrecht on Vimeo.
Cross-posted on the TechPsych blog.
Interactive Puppet Prototype with Xbox Kinect from Theo Watson on Vimeo.
I'm not surprised that Theo Watson and Emily (design.io) decided to experiment with the XBox Kinect. I can't wait to see what they will create for Kinect in the future, based on their previous work -- A couple of years ago I wrote a post about their enchanting interactive installation, "Funky Forest": OpenFrameworks & Interactive Multimedia: Funky Forest Installation for CinKid.
You can see from the video of their Funky Forest installation (2007 CinKid) that they create engaging interactive applications:
Funky Forest - Interactive Ecosystem from Theo Watson on Vimeo.
(Information from Theo Watson's Vimeo site)
"Funky Forest is a wild and crazy ecosystem where children manage the resources to influence the environment around them. By using their bodies or pillow "rocks" and "logs", water flowing from the digital stream on the floor can be dammed and diverted to the forest to make different parts grow. If a tree does not receive enough water it withers away but by pressing their bodies into the forest children create new trees based on their shape and character. As children explore and play they discover that the environment is inhabited by a variety of sonic life forms and creatures who appear and disappear depending on the health of the forest. As the seasons change the creatures also go through a metamorphosis."
Credits:
Theodore Watson
Emily Gobeille
Project Page:
muonics.net/site_docs/work.php?id=41
zanyparade.com/v8/projects.php?id=12
Note: A version of Funky Forest, Moomah Edition, is permanently installed in New York City at the Moomah Children's Cafe. This version includes interactive environments related to the four seasons of the year, including an interactive particle system with falling leaves and snow.
FOR THE TECH-CURIOUS
Libfreenect for OX, by Theodore Watson
XBox Kinect running on OS X ( with source code ) from Theo Watson on Vimeo.
The following information and links were taken from the Vimeo description of the above video:
"This is a port/adaptation of Hector Martin's libfreenect for OS X made by Theodore Watson.
Hector Martin's Libfreenect project page is here: git.marcansoft.com/?p=libfreenect.git
Most of the code is unchanged but there are some changes to libusb which was needed to get it running (and a few extra libusb commands) as well as some tweaking of the transfer sizes.
It should be self contained and you shouldn't need to install libusb (the app links it directly ).
Grab the Source Code:
UPDATE:
(Tested on OS X 10.6.3 - 32bit now and with fixes)
theo.tw/deliver/kinect/001-libfreenect-modded-osx-updated.zip
ofxKinect for OF users - thanks Dan!
openframeworks.cc/forum/viewtopic.php?p=24948#p24948
Tips:
- Try both usb ports.
- Try not to have too many other devices plugged in (or any)."
(Check the Vimeo website to see if there are updates)
OpenFrameworks Forum
http://www.openframeworks.cc/forum/
RELATED
Presentation about Funky Forest (ThisHappened)
Emily Gobeille & Theo Watson talk about Funky Forest from This happened – Utrecht on Vimeo.
Cross-posted on the TechPsych blog.
Labels:
creative applications,
design.io,
emily gobeille,
funky forest,
interactive,
kinect,
moomah,
openFrameworks,
prototype,
puppet,
theo watson,
Xbox
Tuesday, June 22, 2010
Kinect Sensor for Xbox 360 Offers Full-Body and Gesture Interaction: No controllers or remotes!
Project Natal was the code name for the Kinect Sensor for Xbox 360. For $149.99 you can pre-order your very-own system from the Microsoft Store that will allow you to interact with video games with your body alone. No need for controllers or 'motes!
Presentation about the fitness benefits of the Kinect Sensor for Xbox 360:
This video is a preview of a dance game for the Xbox using the Kinect Sensor:
It would be great if I could do my Zumba moves with Kinect Sensor system and a great Xbox application!
Here's another video that explains the system in more detail, with brief interviews of innovators from Microsoft:
Here is a copy of my previous post about Project Natal:
How It Works: Microsoft's Project Natal for the Xbox 360 video from Scientific American
Microsoft gathered a wealth of biometric data to recognize the range of human movement in order to develop an algorithm for the next generation of controller-less gaming. "Natal will consist of a depth sensor that uses infrared signals to create a digital 3-D model of a player's body as it moves, a video camera that can pick up fine details such as facial expressions, and a microphone that can identify and locate individual voices."
The technology behind Natal has the potential for a range of uses beyond gaming.
Scientific American article:
Binary Body Double: Microsoft Reveals the Science Behind Project Natal for Xbox 360
Presentation about the fitness benefits of the Kinect Sensor for Xbox 360:
This video is a preview of a dance game for the Xbox using the Kinect Sensor:
It would be great if I could do my Zumba moves with Kinect Sensor system and a great Xbox application!
Here's another video that explains the system in more detail, with brief interviews of innovators from Microsoft:
Here is a copy of my previous post about Project Natal:
How It Works: Microsoft's Project Natal for the Xbox 360 video from Scientific American
Microsoft gathered a wealth of biometric data to recognize the range of human movement in order to develop an algorithm for the next generation of controller-less gaming. "Natal will consist of a depth sensor that uses infrared signals to create a digital 3-D model of a player's body as it moves, a video camera that can pick up fine details such as facial expressions, and a microphone that can identify and locate individual voices."
The technology behind Natal has the potential for a range of uses beyond gaming.
Scientific American article:
Binary Body Double: Microsoft Reveals the Science Behind Project Natal for Xbox 360
Labels:
149.99,
degree,
full body interaction,
gesture interaction,
interactive,
kinect,
kinect sensor for xbox 360,
microsoft,
project natal,
sensor,
Xbox
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