Showing posts with label interactive ads. Show all posts
Showing posts with label interactive ads. Show all posts

Thursday, June 2, 2011

Interactive Multimedia: Music, Videos and Ads -Choose your POV, Scenes, Timelines, and More -HTML5, JavaScript, WebGL

I thought I'd share some examples of interesting interactive multimedia sites on the web.  It seems that artists, musicians, and ad agency folks have been experimenting with tools such as HTML5, SVG, Canvas, and Web GL.  Some of this work is featured on Google's Chrome Experiments website, and other examples can be found on websites promoting Wrangler Jeans or Ikea furniture.   This sort of content is great on a larger display.


Take some time to watch the videos and explore the links below.  Enjoy!


"Choreographed windows, interactive flocking, custom rendered maps, real-time compositing, procedural drawing, 3D canvas rendering... this Chrome Experiment has them all. "The Wilderness Downtown" is an interactive interpretation of Arcade Fire's song "We Used To Wait" and was built entirely with the latest open web technologies, including HTML5 video, audio, and canvas."


ROME:  "3 Dreams of Black", an Interactive Film by Chris Black (The link leads to the interactive site.)


WRANGLER
















Wrangler: WORN ACROSS AMERICA (Interactive multimedia 
map - go to "Choose Scenes")


















Demo of interaction on an iPad

Interactive Ad for IKEA: "A Better Sleep for Everyone"
The website for this amusing and creative ad campaign was created using HTML5. Here is a description of what you'll find if you follow the above link:


"IKEA is now launchig the Kokokaka produced A Better Sleep for Everyone campaign site, which features IKEA's bedding catalog.  6 different mattresses are shown by 6 Swedish artists, each interpreting a classic lullaby performed in a dreamy and surreal music video.  By scrolling up and down the user can change between the artist's music videos and the different mattresses.  Experience, for instance, a soulful Tingsek having problems falling asleep.  ust like the princess from the famous fairly tale he gets annoyed by something hard under the pile of mattresses.  But guess what? It's not a pea, it's Tingsek's band!  Let yourself fall asleep to beautifully performed lullabies!" 


Agency: Forsman and Bodenfors;  Film Production: Social Club;     Director: RBG6;   
Music: Music Super Circus;  Web Production: Kokokaka;   Photographer: Carl Nilsson


Below are videos of two of the lullabies featured in the interactive ad:





Here is a video from the interactive IKEA Come Into The Closet  website from a year or two ago:



"This is a campaign to promote IKEA's wardrobe solutions. IKEA wanted to show their huge range of styles and all the smart features on the inside. All the movements on the web site are controlled by sound and music. So change songs, upload your own music, play on your keyboard or sing into the microphone."


RELATED
Cacophony: An interactive video player in HTML5 and Javascript
"The basic elements of a Cacophony video are: An HTML5 Video on the base layer, a series of HTML5 Canvas layers above that, a timeline of effects to be triggered to the beat of the song, images and other elements to be used by the effects"

Sunday, February 20, 2011

Human-Computer Interaction (HCI) Is Changing the World: BLUR Conference, February 22-23, Omni Orlando Resort (Includes video)

Tuesday, February 22, 2011 at 8:00 AM - Wednesday, February 23, 2011 at 5:00 PM (ET) Omni Orlando Resort, 1500 Masters Blvd. 
 ChampionsGate, Florida 33896 Phone: (407) 390-6664
Blur Conference

ABOUT BLUR 
(from the conference website)

"It’s easy to forget that the computer mouse is over 45 years old."

"What’s not as easy to forget is that we’re now collectively getting used to interacting with computers via means and interfaces that have moved way beyond the keyboard and the mouse — the iPhone and Wii being the most prominent examples."

"The truth is that we stand on the verge of a major revolution in the models of Human Computer Interaction (HCI). A revolution that will fly right past academic and into a world of retail, medical, gaming, military, public event, sporting, personal and marketing applications."

"From multi-touch to motion capture to spatial operating environments, over the next 10 years, everything we know about HCI will change."

"Blur is the only conference that is exploring the line of interaction between computers and humans in a substantive, real-world and hands-on way."

"At Blur, vendors, strategists, buyers and visionaries assemble to not only discuss the larger issues of HCI, but also to lay their hands on the latest in HCI technology. Blur is the only forum for a focused, hands-on exploration of the varied technologies evolving in the HCI."

"Come play, investigate, learn and apply at Blur — where we’re changing how you interact with computers forever." -Blur




BLUR Conference Agenda
(Note:   I added the links to conference participants and/or their organizations. Feel free to leave a comment if you know of any corrections or better links!)
Keynotes:

Neuroergonomics: How an Understanding of the Brain is Changing the Practice of Human Factors Engineering - Dr. Kay Stanney, Design Interactive
When Computers Feel: Understanding Human Emotional Measurement  - Hans Lee, EmSense
A Quick Hit on Mobility and HCI - Juan Pons, Swype
Panel Discussion: Haptics- The Beginnings and Future of Touch  - Nimish Mehta
Why HCI will lead the biggest tech revolution yet - Andrew Tschesnok, Organic Motion
Location as a Primary Interface Input - Matt Galligan, SimpleGeo; Nick Brachet, Skyhook Wireless
Robotics, Gaming and The Future of Entertainment- Paul Berberian, Orbotix
Virtual Coaches in Healthcare: A Vision of the Future - Dan Siewiorek, Carnegie Mellon University
10 reasons to be happy about giving computers emotion sensing - Dr. Rosalind Picard, MIT
Commercializing HCI Technology - Dr. Paul Kedrosky, Ewing Marion Kauffman Foundation and Dr. Gerry Barnett


Breakout Sessions:
Human Instrumentation - James Park, FitBit; Ben Rubin, Zeo; Jason Jacobs, RunKeeper;
Steve Larsen, moderator

New Museum Experiences: Learning from Multitouch and Multiuser Installations - Jim Spadacinni, Ideum
Kinect Hacks - Jonathan C. Hall; Lonergan Harrington; Jim Spadacinni, Sean Kean, moderator
Interactive Ads and Consumer Experiences - Alessio Signorini, Immersive Labs; Jon Fox, Helios Interactive
Augmented Reality - Ready for Primetime? - Vikas Reddy, Occipital; Carlin Getliffe, OmniarEdwin Rivera, Credelis; Dan Rua, moderator
Building an Interface for Endangered Language Learners - Finn Thye and Kelson Adams, Univ of Colorado - Boulder
Alternative Interface Inputs - Gary Clayton, Nuance; Nick Langdale-Smith, Seeing Machines; RJ Auburn, Voxeo; Steve Larsen, moderator
Ewing Marion Kauffman Foundation "Idea Hack" - Commercializing HCI Technology: A Discussion - led by Paul Kedrosky
Building Natural User Interfaces - Thomas Peterson, SoftKinetic; Ohad Shvueli, Prime Sense; David Minnen, Oblong
3D Interactive Design for the Human Body - Albert Hwang
Panel: Will the Kinect Change the HCI Industry Forever? A Group Discussion
HCI in the 21st Century:  Technologies for Extending and Amplifying the Human Experience (pdf) - Dr. Charlie Hughes, UCF; Dr. David Pratt; Dr. Joseph LaViola;  moderated by Steve Fiore, UCF


Some Videos of HCI/Tech featured at Blur 2011 
360 Panorama occipitalhq


"Illuminous" Eric Gradman



"Standard Gravity" Eric Gradman, OpenKinect (libfreenect/python)


Organic Motion Markerless Motion Capture


Advisory:
Steve Fiore, University of Central Florida
Bob Allen, Disney R&D
Kay Stanney, Design Interactive
Capt. Dylan Schmorrow, USN