Showing posts with label personal and ubiquitous computing. Show all posts
Showing posts with label personal and ubiquitous computing. Show all posts

Thursday, July 12, 2012

CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST)

CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST) 


Overview 
One of the primary goals of teaching is to prepare learners for life in the real world. In this ever-changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Given the potential of these new interfaces, software, and technologies as learning tools, as well as the ubiquitous application of interactive technology in formal and informal learning environments, there is a growing need to explore how next-generation technologies will impact education in the future. 


As a community of Human-Computer Interaction (HCI) and educational researchers, we need to theorize and discuss how new technologies should be integrated into the classrooms and homes of the future. In the last three years, three CHI workshops have provided a forum to discuss key issues of this sort, particularly in the context of next-generation education. The aim of this special issue of Personal and Ubiquitous Computing is to summarize the potential design challenges and perspectives on how the community should handle next-generation technologies in the education domain for both teachers and students. 

We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include but are not limited to: 

  • Gestural input, multitouch, large displays 
  • Mobile devices, response systems (clickers) 
  • Tangible, VR, AR & MR, multimodal interfaces 
  • Console gaming, 3D input devices 
  • Co-located interaction, presentations 
  • Educational pedagogy, learner-centric, child computer interaction 
  • Empirical methods, case studies 
  • Multi-display interaction 
  • Wearable educational media
Important Dates
  • Full papers due: November 9, 2012
  • Initial reviews to authors: January 18, 2013
  • Revised papers due: March 15, 2013
  • Final reviews to authors: April 26, 2013
  • Final papers due: June 14, 2013
Submission Guidelines
Submissions should be prepared according to the Word template located at the bottom of this page. All manuscripts are subject to peer review. Manuscripts must be submitted as a PDF to the easychair submission system. Submissions should be no more than 8000 words in length.

Guest Editors and Contact Information
  • Syed Ishtiaque Ahmed, Cornell University
  • Quincy Brown, Bowie State University
  • Jochen Huber, Technische Universität Darmstadt
  • Si Jung “Jun” Kim, University of Central Florida
  • Lynn Marentette, Union County Public Schools, Wolfe School
  • Max Mühlhäuser, Technische Universität Darmstadt
  • Alexander Thayer, University of Washington 
  • Edward Tse, SMART Technologies

Information about the Journal of Personal and Ubiquitous Computing

Friday, June 17, 2011

An Internet of Old Things as an Augmented Memory System: "Tales of Things" allows people to record multimedia stories about objects, linked via QR or RIFD tags.

The following article about "Tales of Things", an interesting augmented memory app, was recently selected for review by Personal and Ubiquitous Computing:

An Internet of Old Things as an Augmented Memory System
Ralph Barthel, Kerstin Leder, Andrew Hudson-Smith, Angelina Karpovich, Martin de Jode, Chris Speed, University College London /  Loughborough University
After watching the following videos and exploring the Tales of Things website, I am sure that this sort of technology will have many uses in education.  Wouldn't it be fun to have a "tales of things" project for a homework assignment?!

In the following video, Chris Speed discusses the Tales of Things project:


Tales of Things Beta: Connecting anything with any media, anywhere!


Below is a video of how an old Fisher Price teaching clock can become part of a "tale of things":


RELATED
Tales of Things: The Internet of "Old" Things:  Collecting Stories of Objects, Places, and Spaces (pdf)  Ralph Barthel, Andrew Hudson-Smith, Martin de Jode, Benjamin Blundell, CASA Centre For Advanced Spatial Analysis, University College London, London, United Kingdom







Wednesday, October 6, 2010

Interview of Gillian Hayes: Interactive Visual Supports for Children with Autism

Gillian Hayes is an Assistant Professor in Informatics in the School of Information and Computer Science and the School of Education at UC Irvine.  Some of her research has focused on the use of interactive technologies with children who have autism. She recently was interviewed about a feature article she co-authored that was published in Personal and Ubiquitous Computing:  Interactive Visual Supports for Children with Autism.

The interview can be found on the following Facebook Notes page:

http://www.facebook.com/note.php?note_id=439770255457&id=179582945448&ref=mf

Gillian is the editor of an upcoming  special issue of Personal and Ubiquitous Computing on the topic in of technologies for autism.


RELATED 
Some links from the interview:

Gillian's paper in PUC 
(Personal and Ubiquitous Computing)
PUC theme issue on Technologies for Autism
Gillian Hayes
STAR
Gillian talks about autism and technology