Showing posts with label HCI. Show all posts
Showing posts with label HCI. Show all posts

Saturday, July 21, 2012

Musings about NUI, Perceptive Pixel and Microsoft, Rapid Creative Prototyping (Lots of video and links) Revised

It just might be the right time for everyone to brush up on 21st century tech skills. iPads and touch-phones are ubiquitous. Touch-enabled interactive whiteboards and displays are in schools and boardrooms.  With Microsoft's Windows 8 and the news that the company recently acquired Jeff Han's company, Perspective Pixel, I think that there will be good support - and more opportunities- for designers and developers interested in moving from GUI to NUI.    


In the video below, from CES 2012, Jeff Han provides a good overview of where things are moving in the future.  We are in a post-WIMP world and there is a lot of catching up to do!

CES 2012  Perceptive Pixel and the Future of Multitouch (IEEE Spectrum YouTube Channel)



During the video clip, Jeff explains how far things have come during the past few years:
 "Five and 1/2 years ago I had to explain to everybody what multi-touch was and meant. And then, frankly, we've seen some great products from folks like Apple, and really have executed so brilliantly, that everyone really sees what a good implementation can be, and have come to expect it.  I also think though, that the explosion of NUI is less about just multi-touch, but an awareness that finally people have that you don't have to use a keyboard and mouse, you can demand something else beside that.  People are now willing to say, "Oh, this is something I can try, you know, touch is something I can try as my friendlier interface"."

Who wouldn't want to interact with a friendlier interface?  Steve Ballmer doesn't curb his enthusiasm about Windows 8 and Perceptive Pixel.  Jeff Han is happy how designs created in Windows 8 scales for use on screens large and small. He explains how Windows 8 can support collaboration. The Story Board application (7:58) on the large touchscreen display looks interesting.

I continue to be frustrated by the poor usability of many web-based and desk-top applications.  I like my iPad, but only because so many dedicated souls have given some thought to the user experience when creating their apps.  I often meet with disappointment when I encounter interactive displays when I'm out and about during the day.  It is 2012, and it seems that there are a lot of application designers and developers who have never read Don Norman's The Design of Everyday Things!



I enjoy making working prototypes and demo apps, but my skill set is stuck in 2008, the last year I took a graduate-level computer course.  I was thinking about taking a class next semester, something hands-on, creative, and also practical, to move me forward. I can only do so much when I'm in the DIY mode alone in my "lab" at home.  I need to explore new tools, alongside like-minded others.  


There ARE many more tools available to designers and developers than there were just four years ago.  Some of them are available online, free, or for a modest fee.  I was inspired by a link posted by my former HCI professor, Celine Latulipe, to her updated webpage devoted to Rapid Prototyping tools. The resources on her website look like a good place to start for people who are interested in creating applications for the "NUI" era.  (Celine has worked many interesting projects that explore how technology can support new and creative interaction, such as Dance.Draw.) Below is her description of her updated HCI resources:

"New HCI resource to share: I have created a few pages on my web site devoted to Rapid Prototyping tools, books, and methods. These pages contain reviews of various digital tools, including 7 different desktop prototyping apps, and including 8 different iPad apps for wireframing/prototyping. I hope it's useful to others. Feel free to share... and please send me comments and suggestions if you find anything inaccurate, or if you think there is stuff that I should be adding. I will be continuing to update this resource." -http://www.celinelatulipe.com (click on the rapid prototyping link at the top)



IDEAS
Below are just a few of my ideas that I'd like to implement in some way. I can't claim ownership to these ideas- they are mash-ups of what comes to me in my dreams, usually after reading scholarly publications from ACM or IEEE, or attending tech conferences. 
  • An interactive timeline, (multi-dimensional, multi-modal, multimedia) for off-the-desktop interaction, collaboration, data/info analysis exploration.  It might be useful for medical researchers, historians, genealogists, or people who are into the "history of ideas".  Big Data folks would love it, too. It would handle data from a variety of sources, including sensor networks. It would be beautiful to use.
  • A web-based system of delivering seamless interactive, multi-modal, immersive experiences, across devices, displays, and surfaces. The system would support multi-user, collaborative interaction.  The system would provide an option for tangible interaction.
  • A visual/auditory display interface that presents network activity, including potential intrusions, malfunctions, or anything that needs immediate attention that would be likely to be missed under present monitoring methods. 
  • Interactive video tools for creation, collaboration, storytelling.  (No bad remote controllers needed.)
  • A "wearable" that provides new ways for people to express and communicate creatively, through art, music, dance, with wireless capability. (It can interact with wireless sensor networks.)*
  • An public health application designed to provide information useful in understanding and sepsis prevention efforts. This application would utilize the timeline concept describe at the top of this list. This concept could also be useful in analyzing other medical puzzles, such as autism.
Most of these ideas could translate nicely to educational settings, and the focus on natural user interaction and multi-modal i/o aligns with the principles of Universal Design for Learning, something that is important to consider, given the number of "at-risk" learners and young people who have disabilities.

I welcome comments from readers who are working on similar projects, or who know of similar projects.  I also encourage graduate students and researchers who are interested in natural user interfaces to and move forward with an off-the-desktop NUI project.  I hope that my efforts can play a part in helping people make the move from GUI to NUI!  



Below are a few videos of some interesting projects, along with a list of a few references and links.


SMALLab (Multi-modal embodied immersive learning)


PUPPET PARADE: Interactive Kinect Puppets(CineKid 2011)



MEDIA FACADES: When Buildings Start to Twitter

HUMANAQUARIUM (CHI 2012)

 

NANOSCIENCE NRC Cambridge (Nokia's Morph project)






 
Examples: YouTube Playlists
POST WIMP EXPLORERS' CLUB
POST-WIMP EXPLORER'S CLUB II

Web Resources
Celine Latulipe's Rapid Prototyping Resources 
Creative Applications
NUI Group: Natural User Interface Group
OpenFrameworks and Interactive Multimedia: Funky Forest Installation for CineKid
SMALLab Learning
OpenExhibits: Free multi-touch + multiuser software initiative for museums, education, nonprofits, and students.
OpenSense Wiki 
CINEKID 2012 Website 
Multitouch Systems I Have Known and Loved (Bill Buxton)
Windows 8
Perceptive Pixel
Books
Natural User Interfaces in .NET  WPF 4, Surface2, and Kinect (Josh Blake, Manning Publications)
Chapter 1 pdf (Free)
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture (Daniel Wigdor and Dennis Wixon)
Designing Gestural Interfaces (Dan Saffer)
Posts
Bill Snyder, ReadWrite Web, 7/20/12

I noticed some interesting tools on the Chrome web store - I plan to devote a few more posts to NUI tools in the future.

Saturday, July 14, 2012

Cute NAO robot performs "Evolution of Dance" and is an active participant in research with young people who have autism spectrum disorders.

I came across a cute video of a NAO robot performing the Evolution of Dance, and as I smiled, I remembered that the robot was used in some research about interventions for young people with autism. 


The technology behind the NAO robot was developed by Aldebaran Robotics, and more details can be found on the company's website, along with the video and links I've provided below. (Aldebaran Robotics is hiring, btw.)


Enjoy the dance performance!

Evolution of Dance by NAO Robot 


DEPCO NAO Robot and Notre Dame Autism Research 



NAO Next: Gen: The New Robot of Aldebaran Robotics



New Robot Helps Autistic Children Interact (UConn) Research with Tim Giffort, CEO of Movia Robotics, and UConn professor Anjana Bhat 


(Above)Bruno Maisonnier of Aldebaran Robots Highlights Therapeutic Uses of the NAO Robot 

RELATED 
Aldebaran Robotics NAO Developer Website Psychologist explores effective treatment options for children with autism disorders 
Susan Guibert, Notre Dame News, 4/16/10 
Robot Speaks the Language of Kids 
Beth Krane, UConn Today, 8/5/10 
Movia Robotics: Systems for Learning, Training, Education and Therapy 
Timothy Gifford and Anjana Bhat on Using Robots to Help Autistic Children 
Rachel Z. Arndt, FastCompany, 4/1/11 
Anjana N. Bhat, University of Connecticut Timothy Gifford 
Social story powerpoint for children with autism who are participate in research at the FUN Lab at Notre Dame (ppt)

Friday, July 13, 2012

Update: Video of My PlayHome App and 19-Month-Old Toddler


This little guy "plays" iPad about once or twice a week. The video shows him with the My PlayHome app. It is interesting to see how much he remembered from the previous week!


In the near future, I plan to write a few posts about the apps that I've used with students with special needs.  I will also touch on a few apps that are great for toddlers and "twos".

Thursday, July 12, 2012

Quick post: Design for Emotion, co-authored by Trevor van Gorp and Edie Adams

I have been waiting for Design for Emotion to come out, and I look forward to reading it soon.  Below is information about the book from the Affective Design website:



"After seven years of research and almost one and a half years of writing, I’m very pleased to announce that the book I’ve co-authored with Microsoft’s Edie Adams on designing for emotion and personality is available on Amazon."
"Drawing on our combined experience of over 30 years in graphic, interactive and industrial design, human factors, and product management, Design for Emotion explores the what, when, where, why and how of designing emotion and personality. We define and model emotion and personality in a way that relates directly to design practice." -Trevor van Gorp



RELATED

CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST)

CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST) 


Overview 
One of the primary goals of teaching is to prepare learners for life in the real world. In this ever-changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Given the potential of these new interfaces, software, and technologies as learning tools, as well as the ubiquitous application of interactive technology in formal and informal learning environments, there is a growing need to explore how next-generation technologies will impact education in the future. 


As a community of Human-Computer Interaction (HCI) and educational researchers, we need to theorize and discuss how new technologies should be integrated into the classrooms and homes of the future. In the last three years, three CHI workshops have provided a forum to discuss key issues of this sort, particularly in the context of next-generation education. The aim of this special issue of Personal and Ubiquitous Computing is to summarize the potential design challenges and perspectives on how the community should handle next-generation technologies in the education domain for both teachers and students. 

We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include but are not limited to: 

  • Gestural input, multitouch, large displays 
  • Mobile devices, response systems (clickers) 
  • Tangible, VR, AR & MR, multimodal interfaces 
  • Console gaming, 3D input devices 
  • Co-located interaction, presentations 
  • Educational pedagogy, learner-centric, child computer interaction 
  • Empirical methods, case studies 
  • Multi-display interaction 
  • Wearable educational media
Important Dates
  • Full papers due: November 9, 2012
  • Initial reviews to authors: January 18, 2013
  • Revised papers due: March 15, 2013
  • Final reviews to authors: April 26, 2013
  • Final papers due: June 14, 2013
Submission Guidelines
Submissions should be prepared according to the Word template located at the bottom of this page. All manuscripts are subject to peer review. Manuscripts must be submitted as a PDF to the easychair submission system. Submissions should be no more than 8000 words in length.

Guest Editors and Contact Information
  • Syed Ishtiaque Ahmed, Cornell University
  • Quincy Brown, Bowie State University
  • Jochen Huber, Technische Universität Darmstadt
  • Si Jung “Jun” Kim, University of Central Florida
  • Lynn Marentette, Union County Public Schools, Wolfe School
  • Max Mühlhäuser, Technische Universität Darmstadt
  • Alexander Thayer, University of Washington 
  • Edward Tse, SMART Technologies

Information about the Journal of Personal and Ubiquitous Computing

Saturday, May 19, 2012

CHI 2012 SlideShow (quick)

Here are some pictures from CHI 2012:


 I'll be sharing about innovative, interesting interactive technologies in some of my future posts.

Wednesday, May 2, 2012

Looking forward to CHI 2012: Child Computer Interaction, Educational Interfaces, Health, Special Needs, and Much More!

I am looking forward to attending the ACM-CHI 2012 conference!


On Saturday and Sunday I'll be at the Educational Interfaces, Software, and Technology (EIST) workshop, which is part of the Child Computer Interaction/HCI and Kids community.  I've selected a few papers/presentations/panels that I hope to attend during the remainder of the conference below.


If you are curious about other topics that will be presented at CHI 2012, take a look at the short video previews on the CHIMadness2012 YouTube channel.  

VocSyl


VocSyl: Designing Visualizations to Facilitate Multisyllabic Speech with Children with Autism and Speech Delay (pdf)
Joshua Hailpern, Andrew Harris, Reed LaBotz, Brianna Birman, Karrie Karahalios, Laura DeThorne, Jim Halle (Social Spaces Research Group, University of Illinois at Urbana Champaign)

Social Scripts
 
Fatima Bourjarwah: Facilitating the Authoring of Multimedia Social Skills Instructional Modules for Adolescents with High-Functioning Autism

Autism and Maths Tutor
Research Showcase - Autism & Maths tutor - CHI 2012 from George Chan on Vimeo.

ShoeSense


Giles Bailly, Joerg Mueller, Michael Rohs, Daniel Wigdor, Sven Kratz
ShoeSense: A New Perspective on Hand Gestures and Wearable Applications


Escobedo, L., Nguyen, D.H., Boyd, L., Hirano, S.H., Rangel, A., Garcia, D., Tentori, M., & Hayes, G.R. (2012). MOSOCO: A Mobile Assistive Tool to Support Children with Autism Practicing Social Skills in Real-Life Situations. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2012). Austin, Texas (May 5-10, 2012). New York: ACM Press. To appear

Design of an Exergaming Station for Children with Cerebral Palsy

(Research team from Queen's University, Canada, Holland Bloorview Kids Rehabilitation Hospital)


Illumishare


Paper: IllumiShare: Sharing Any Surface
Sasa Junuzovic, Kori Inkpen, Tom Blank, Anoop Gupta, Microsoft Research

Panel: Tangible Interfaces for Children: Cognitive, Social & Physical Benefits and Challenges
Shuili Gilutz, Sandra Calvert, Kathleen Kremer, Barbara Chamberline, Geri Gay

Paper: Improving Literacy in Developing Countries Using Speech-Recognition-Supported Games on Mobile Devices 
Anuj Kumar, Pooja Reddy, Anuj Tewari, Rajat Agrawal, Matthew Kam


Tap & Play: And End-User Toolkit for Authoring Interactive Pen and Paper Language Activities (pdf) Ann Marie Piper, Nadir Weibel, James D. Hollan


RELATED
About the CHI Conference (from the CHI 2012 Conference Preview)
"Originally a small conference for psychologists interested in user interface design, the annual CHI conference has grown to include a very diverse participant group (such as interaction designers, computer scientists, engineering psychologists, developers, performing artists and more). It has also grown to deal with larger problems such as the organizational integration of technology and the use of technology in the home rather than only office settings. This year's conference marks 30 years of research, innovation and development in the field of Human-Computer Interaction and is expected to draw more than 2500 professionals from over 40 countries. The experience at CHI 2012 offers innovative opportunities for interacting with future technologies. The following areas represent a small portion of the total conference. For complete information about this year's conference, consult the Advance Program."


"Featuring over 900 works, the CHI conference is the premier worldwide forum for the exchange of information on all aspects of human-computer interaction. Typically the works presented address the concerns of design, engineering, management and user experience professionals. This year's conference also features works that focus on: Digital Arts, Games and Entertainment, Human-Computer Interaction for Kids, Health and Sustainability. Works are presented in several different venues. After two days of intimate pre-conference workshops, the main conference includes panel discussions, courses that provide leading-edge HCI knowledge, paper sessions, case studies, works-in-progress, student competitions (involving design, research and games), interactive demonstrations, special interest groups, and a Tuesday evening video night (popcorn included)." 



SIG-CHI is the Special Interest Group on Computer-Human Interaction, and is part of ACM, the Association for Computing Machinery


Child Computer Interaction/HCI for Kids Chairs:
Janet C Read, University of Central Lancashire, UK
Panos Markopoulos, Eindhoven University of Technology
Allison Druin, University of Maryland


Educational Interfaces, Software, and Technology workshop organizers
CHI 2012 Facebook Page
EIST 2012 Facebook Page


SOMEWHAT RELATED 
The Autism Experience in Ubiquitous Computing (pdf)
Monica Tenority, Ph.D., UZBC, Ensenada, BC


Gillian Hayes:  Assistant Professor in Informatics, School of Information and Computer Sciences; Department of Education, University of California, Irvine.
Social and Technological Action Research (STAR), 

Interactive Technologies for Children with Special NeedsIDC 2012 
(11th International Conference on Interaction Design and Children)
As special themes, IDC 2012 would like to discuss children's needs under the perspectives of "pedagogical aspects in theory and practise" as well as "children from diverse cultural backgrounds".


Grawemeyer, B., Johnson, H., Brosnan, M., Ashwin, E., Benton, L. (2012) Developing an Embodied Pedagogical Agent With and For Young People with Autism Spectrum Disorder. Accepted for presentation at the 11th International Conference on Intelligent Tutoring Systems, ITS 2012.

Thursday, March 1, 2012

Creating Responsive HTML5 Touch Interfaces (Stephen Woods -Video and Slides)

Here is an interesting video I came across during my HTML5 explorations - Stephen Woods, from Flickr, shares his words of wisdom about HTML5 and touch interfaces:


Stephen Woods (Flickr): Creating Responsive HTML5 Touch Interfaces




Here are a few links from the presentation:


Slides:  Creating Responsive HTML5 Touch Interfaces
http://www.slideshare.net/ysaw/creating-responsive-html5-touch-interfaces

Responsive Web Design 
http://www.alistapart.com/articles/responsive-web-design/





Wednesday, February 22, 2012

Keepin' It Real: Organic, Natural, or Reality-Based Interactions? Video of TEI'12 panel discussion: Bill Buxton, Rob Jacob, Mili John Tharakan, and Roel Vertegaal (and more from TEI '12)

TEI '12 is finishing up in Kingston, Ontario.  If you missed it, like I did, don't worry.  Many of the presentations were streamed live, and are available to watch at your convenience.  
(The panel gets started at about 1: 48 on the timeline)


Keepin' It Real: Organic, Natural or Reality-Based Interactions?
Video streaming by UstreamModerator: Amanda Parkes, Columbia University 
Panelists
William Buxton, Microsoft Research
Rob Jacob, Tufts University 
Mili John Tharakan, The Swedish School of Textiles 
Roel Vertegaal, Queen's University


RELATED
Here are some TEI '12 presentations interest me!
Process Pad: A Low-Cost Multi-Touch Platform to Facilitate Multimodal Documentation of Complex Learning
Shima Salehi, Stanford University
Jain Kim, Stanford University
Colin Meltzer, Stanford University
Paulo Blikstein, Stanford University
Process Pad project website


Exploring peripheral interaction design for primary school teachers
Saskia Bakker Eindhoven University of Technology, the Netherlands 
Elise van den Hoven Eindhoven University of Technology, the Netherlands 
Berry Eggen Eindhoven University of Technology, the Netherlands 
Kees Overbeeke Eindhoven University of Technology, the Netherlands 


Others:
Exploring Tabletops as an Effective Tool to Foster Creativity Traits
Mobile Lorm Glove - Introducing a communication device for deaf-blind people
Mobile Lorm Glove project website
The HapticTouch Toolkit: Enabling Exploration of Haptic Interactions

HapticTouch Toolkit from Haptic Touch on Vimeo.








Tuesday, February 21, 2012

Tangible, Embedded and Embodied Interaction: TEI 2012, Queens Human Media Lab, Ontario, Canada. Now.

The video below provides a nice one-hour overview of the creative works presented at the 6th International Conference of Tangible, Embedded, and Embodied Interaction (TEI'12). The focus of this conference is OUI - Organic User Interfaces.  (TEI is sponsored by the ACM SIGCHI.)


During the day, you can view live video and slides online.  There are a number of pictures on the TEI '12 Flickr site. Take a look! 



TEI_2012 from TEI_2012 on Vimeo.


#tei_2012 
TEI 2012 on Facebook
Below is the description of TEI 2012 from the conference website:
"TEI 2012 is the sixth international conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. It is being held 19th to 22nd February 2012 at Queen's Human Media Lab in Kingston, Ontario, Canada."
"The work presented at TEI addresses HCI issues, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can bridge atoms and bits into cohesive interactive systems. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances."
"This year's conference features submissions in the area of Organic User Interfaces (OUI). Reflecting this, the theme of this year's conference is "fold unfold"."


I would love to attend TEI someday!

Wednesday, February 15, 2012

Makego: Turn your iPhone into a vehicle, by creative digital artist Chris O'Shea

Chris O'Shea is an artist and designer who uses technology in creative and innovative ways. He's known for his "Hand from Above" outdoor installations.  His latest creation is Makego, is an app for the iPhone that bridges the digital with the real world.  Children can create a small vehicle out of Legos that can serve as a place to set an iPhone, running the app, and move the vehicle about a larger space.  In the examples below, the children have created scenes using crayons, paper, and colored art foam.

"Makego turns your iPhone / iPod Touch into a toy vehicle. It encourages fun, open ended collaborative play between parent and child. Combining creativity and imagination with the virtual world on screen. Select your vehicle within Makego, then interact with the drivers and their world through animations and sound. This release has 3 vehicles to play with: a race car, ice-cream truck, and river boat. More vehicle are coming later". -Chris O'Shea


The application is now available for $1.99 on the App Store. 

Makego from Chris O'Shea on Vimeo.





RELATED
Chris O'Shea's Website






Sunday, January 15, 2012

Off-topic: "Communication technology for human-dog interaction" and "The secret life of my dog: design and evaluation of paw tracker concept"...and my dog.

I was reading an article about interactive mobile video and along the way came across a couple of articles about "human-dog interaction" (see references and links below).  Maybe the research will lead to a solution regarding my dog, Tilly.  She does not want me to read or do anything related to technology!

Tilly's a quirky dog who always drops her chew toys on my lap when I am using my iPad or iPhone.  She likes to drop her bone on my iPad, too.

If I am doing something on my laptop, she will close it with her nose or paw.  If she doesn't close it, she will try to put her whole head on the keyboard. The following picture was taken while I was trying to write this post:


If I can find the time, I enjoy reading technical journals, but Tilly doesn't like it one bit. Here she's trying to take an issue of Pervasive and Ubiquitous Computing from me!



She chewed up the latest issue of IEEE Spectrum before I could read it:


In the picture below, she's chewing a chew-stick and making sure I don't get anywhere near my short stack of Communications of the ACM journals.  You can tell by her expression that she is probably thinking that the journals might make a tasty snack!



Tilly has NEVER chewed up a fashion or home decor magazine, and she NEVER bothers me when I am cooking or doing household chores.  


Articles:
Paasovaara, S., Paldanius, M., Saarinen, P., Häkkilä, J.,  and Väänänen-Vainio-Mattila, K.  The secret life of my dog: design and evaluation of paw tracker concept.  In Proceedings of Mobile HCI. 2011, 231-240.


Paldanius, M., Kärkkäinen, T., Väänänen-Vainio-Mattila, K., Juhlin, O.,  and Häkkilä, J.  Communication technology for human-dog interaction: exploration of dog owners' experiences and expectations.  In Proceedings of CHI. 2011, 2641-2650. 

Monday, December 12, 2011

UPDATE POST: Educational Interfaces, Software, and Technology: 2012 ACM-CHI Workshop Call for Papers/Presentations

There is still time left to submit your paper!


CALL FOR PAPERS
EDUCATIONAL INTERFACES, SOFTWARE, AND TECHNOLOGY 2012
3rd Workshop on UI Technologies and Educational Pedagogy
May 5-6 2012
in conjunction with ACM-CHI 2012, Austin, Texas

This will be our third annual workshop in conjunction with CHI 2012.



One of the primary goals of teaching is to prepare learners for life in the real world. In this ever changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Teachers and students can leverage these tools to improve learning outcomes. Educational interfaces and software are needed to ensure that new technologies serve a clear purpose in the classrooms and homes of the future.



Since teachers are always looking for creative ways to engage 21st century learners, there needs to be an academic venue for researchers to discuss novel educational tools and their role in improving learning outcomes. This workshop aims at filling this void: combining the pedagogical expertise of the cooperative learning, and learning sciences communities with the technical creativity of the CHI, UIST and interactive surface communities. The objective of this workshop is to become a conference within two years


We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. 




Topics of interest include:

  • Gestural input, multitouch, large displays
  • Mobile Devices, response systems (clickers)
  • Tangible, VR, AR & MR, Multimodal interfaces
  • Console gaming, 3D input devices
  • Co-located interaction, presentations
  • Educational Pedagogy, learner-centric, Child Computer Interaction
  • Empirical methods, case studies
  • Multi-display interaction
  • Wearable educational media
Submission:  The deadline for workshop paper submissions is Dec 20, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out February 20, 2012. The workshop will be held May 5-6, 2012 in Austin, Texas. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2012 conference.

Website: http://smarttech.com/eist2012
Contact: Edward Tse, SMART Technologies, edwardtse@smarttech.com


RELATED
Educational Interfaces, Software, and Technology Workshop Organizers
Edward Tse, SMART Technologies 
Lynn V. Marentette, Union County Public Schools
 Syed Ishtiaque Ahmed, Cornell University
 Alex Thayer, University of Washington
 Jochen Huber, Technische Universität Darmstadt

 Max Mühlhäuser, Technische Universität Darmstadt
 Si Jung “Jun” Kim, University of Central Florida

 Quincy Brown, Bowie State University

Saturday, November 5, 2011

GOOGLE CHROME WEB STORE: All sorts of apps, educational and more!

 I'll have to admit, I no longer consider myself an early adopter.  I put off exploring the Google Chrome Web Store until.... today.  Most of my recent explorations have centered on discovering great apps for my iDevices, but since I'm a cross-platform, cross-device, transmedia type of person, I could not neglect the world of interactive web apps!


Here is a screen shot of the educational web apps from the Google Chrome Web Store:


























After you select a few web apps, you can access them from your Chrome browser by selecting a new tab or new window.  The screen shot below shows the apps I've currently chosen to explore:

I have an HP TouchSmart, and I found that many of the web app worked out OK with touch interaction, even 3D  "rotate and pan".  My hunch is that many of the web apps will work fine on an interactive whiteboard. 


I took a quick look at the MeeGenius! Children's Books interactive web app and was pleasantly surprised.  This web app is a talking book that highlights each word as it is spoken. A human voice is used for the narration.


I'm looking forward to getting into work early on Monday to see what web apps work well on the SMARTboard!

RELATED and SOMEWHAT RELATED
Free Education Apps from Google's New Chrome Web Store
The Yellin Center for Mind, Brain, and Education, 2/9/11
Below is a list of educational Chrome apps recommended in the above linked post:

  • Planetarium –an interactive star map for kids (or adults!) interested in astronomy
  • Google Books – millions of free e-books in a plethora of subjects
  • 3DTin – A realistic 3D model-maker
  • MathBoard – a math learning tool appropriate for elementary and kindergarten students
  • MeeGenuis! Children’s Books – personalized, “enhanced” web books for younger students
  • LucidChart – a collaborative diagramming tool, not unlike Inspiration or MindManager
  • Picnik Photo Editor – web-based photo manipulation a la Photoshop
  • 20 Things I Learned about Browsers & the Web – a great introduction to how the internet works
  • Springpad – note-taking tool that can incorporate assignments, photos, to-do lists, etc.
  • Bomomo – an innovative illustration and drawing tool
  • A variety of flashcard-based apps which can aid memory, vocabulary, math skills and more

Plinks and Tonecraft - two music tools for Chrome
Danny Nicholson, The Whiteboard Blog  10/11/11
Dinahmoe Labs  (creators of Plink and Tonecraft)
The Whiteboard Blog