Showing posts with label media facade. Show all posts
Showing posts with label media facade. Show all posts

Thursday, March 29, 2012

Quick Post: Media Facades and Luminous Tweets (Video featuring Thomas Schielke)

I am fascinated by interactive large displays in public places, "urban screens" and the convergence of architecture and technology, especially media facades, and am happy to share a video of a presentation of Thomas Schielke to a group at the Harvard Graduate School of Design.  Thomas Schielke is a German architect known for his work in the area of architectural lighting and media facades. In the presentation, Thomas talks about how new technologies are influencing what he calls "urban branding", and also provides an overview of related history.  If this is an area that interests you, take the time to view the video!  






Below is a summary about the presentation taken from TheHavardGSD YouTube site:

"Brands strive worldwide for distinctive visual identities in the urban landscape. At night they rely on luminous messages ranging from conventionally illuminated signs and billboards up to dynamic luminous architecture for story telling. Therefore, media facades have turned into a fascinating medium to create an architectural image in the nocturnal city. Some brands use guerrilla lighting projections for temporary installations to subversively transform urban spaces. Other companies equip their flagship stores with large LED pixel screens for high-resolution images or they consider the building façade as an interface for more artistic solutions. Often video screens appear as decorated elements competing for attention with traditional commercial billboards. Here media facades have become an interesting alternative to establish a more sophisticated design language for merging the dynamic content with the building. Whereas some luminous facades appear as monumental monologues repeating a fixed animation daily, some installations even allow people to interact with the building to receive enlightening responses. Thereby, the consumer becomes part of the urban marketing strategy to shape a vivid and progressive brand identity. The lecture by the German architect Thomas Schielke (http://www.arclighting.de) gave an overview about media facades for urban brand communication and addressed questions like: Will the energy consumption of luminous facades go along with the desire to introduce sustainability? To which extent do neighbors accept obtrusive luminous content? Further, what kind of media facades will shape the future of urban branding with luminous tweets?"

"The overview of international projects covers various lighting methods and techniques from lighting designers as ag4, Arup Lighting, blinkenlights, LAb[au], Licht Kunst Licht, Mader Stublic Wiermann, Okayasu Izumi, magic monkey, Onur Sonmez , Qosmo, realities:united, Rogier van der Heide, StandardVision, Uwe Belzner and architecture like Asymptote Architecture, BIG, Frank Gehry, Kohn Pederson Fox, Jean Nouvel, Peter Cook, UN Studio, schneider + schuhmacher, Simone Giostra, WOHA architects1. Artists like Doug Aitken are included in the timeline as well. Brands like Coca- Cola, Nokia, American Eagle, Citroen, Bayer and ERCO or social campaigns for Occupy Wall Street with the Illuminator are presented as case studies."



RELATED
2012 Media Facades Summit
Media Facades: "When Buildings Start to Twitter"
International Urban Screens Association
Designing Urban Media Environments as Cultural Spaces (pdf)
Curating Urban Screens //Approaching the City as Cinema
Media Architecture

Sunday, December 5, 2010

3D Multimedia Holiday Projection on Buildings in Amsterdam's City Center: Enjoy!



Info from Muse Amsterdam's YouTube channel, musedigital:


"On 22, 23 & 24 November 2010, H&M brought their flagship store in Amsterdam to live with a 3D projection mapping on the historic building. For over 3 minutes, guests and a gathered crowd enjoyed a surreal fairytale of light and magical effects. A red ribbon, wrapped around the building, untangles and transformed the building into a colorful dollhouse where nothing is what it seems."


Agency: Muse Amsterdam (www.muse.nl)


Production: MrBeam, Mickey Did It, BeamSystems.

(via Ambient Content)

Sunday, August 29, 2010

Propellerheads' Gigantic Outdoor Drum Machine: Another "Playful Interface" and Media Facade - using Phidgets!

I admit I have a passion for interactive media facades and playful outdoor interfaces. I'm geeky like that. Imagine my excitement when I saw the link to Propellerhead's outdoor drum machine that was taken out "in the wild" at night in Stockholm, Sweden, for people to play with!   Thanks, Ben Ullman, for the link!

"No Swede would every think of doing something like this without a permit."



I especially like that the team used Phidgets to create this drum machine.  Phidgets enable you to hook up a mix of digital or analog sensors to a USB interface.  According to a post on Create Digital Music, the interface below was supported by a Phidget 8/8/8 interface hooked to a computer, and a force sensor under the pad. The team used a Phidget Voltage divider to make the scaling and calibration magic happen.   (I had a chance to get my hands on some Phidgets, briefly, when I took Heather Richter Lipford's Ubicomp class at UNC-C a few years ago.  I would love to play with them in-depth in the future.)

RELATED
Behind the Scenes of Propellerheads' Oversized Drum Machine
Peter Kirn , Create Digital Music, 8/26/10
Propellerhead Reason (Virtual studio rack)


What are Phidgets? Here is the info from the Phidgets website:


"Phidgets are a set of "plug and play" building blocks for low cost USB sensing and control from your PC. All the USB complexity is taken care of by our robust API. Applications can be developed quickly by programmers using their favorite language: C/C++, C#, Cocoa, Delphi, Flash AS3, Flex AS3, Java, LabVIEW, MATLAB, Max/MSP, MRS, Python, REALBasic, Visual Basic.NET, Visual Basic 6.0, Visual Basic for Applications, Visual Basic Script, and Visual C/C++/Borland.NET. Click on Programming if you want to look at Getting Started Guides or Code Samples."


Here is a version of a similar giant sampler in action at a Family Force 5 performance:

Friday, August 27, 2010

iRiS Interaction at the Playful Interface Cultures Exhibition & Ars Electronica Festival (video, short post, and links)

Earlier this week, I shared my wish to attend the Playful Interface Cultures exhibition at the Ars Electronica Festival.   Since I can't get to Linz, Austria to see the festival first hand, I'll share a video of the iRiS project that is part of the exhibition and festival - the link to the video was sent to me by Johannes Schoening, one of the iRiS project team members.  iRiS stands for Immediate Remote Interaction System, and is the outcome of a joint research project of the University of Saarbrucken and the University of Munich, in Germany.

If you happen to be at the festival, you can see the project in action between 10 and 11 P.M on September 5th and September 6th.


iRiS - Immediate Remote Interaction System from awiethoff on Vimeo.


RELATED
Post: Updated iRiS:  iPhone Remote Interaction System: Paint a Media Facade on your Favorite Building
More Urban Screens and 3D Media Facades
Ars Electronica is located in Linz, Austria.
iRiS Project Website