WORKSHOP PROGRAMCHI 2011 will be held at the Vancouver Convention Centre in Vancouver. The UI Technologies and Pedagogy workshop will be held on Saturday, May 7th, in the West Building, Level 1, Room 119/120. PDF versions of the following presentations can be found on the workshop's website.
9:00am – 09:05am Introduction Edward Tse and Johannes Schöning9:05am - 10:05am Paper Session I (8 min presentation, 4 min Discussion)Chair: Yvonne RogersEvaluating Pervasive Classrooms• Son Do-Lenh et al.: Classroom-experience evaluation: An ecological approach to evaluating pervasive technologies in classrooms • Kathryn Rounding et al.: Evaluating Interfaces with Children • Dan Morris et al.: Using Machine Learning to Scaffold Artistic Creativity in Education• Tamara Polajnar et al.: Enabling Picture-based Querying and Learning with the JuSe Interface• Hamed Alavi et al.: Lantern 2.0: A Pervasive Scripting Tool•Quincy Brown et al.: Mobile Natives: Unlocking the Potential of Educational Technology10:15am - 11:00am Coffee Break and Preparation time for short talks11:00am - 12:10pm Paper Session II (8min presentation, 4min Discussion)Chair: Max MühlhäuserCollaboration in Math: Fears, Myths, and Insights.• Nicola Yull et al.: Pass the iPad: Comparing collaboration on paper and screen• Veronika Irvine et al.: Math Education: A Creative Approach• Group talk: Math and Embodied Agentsa.Kristina Richter et al.: Bridging Diagnosis and Learning for Mathematics Education in Classroom Settingb.Lisa Anthony et al.: Handwriting Interaction for Math Tutors: Lessons for HCI in Educationc.Andrew Jensen et al.: Using Embodied Pedagogical Agents and Direct Instruction to Augment Learning for Young Children with Special Needs• Group talk: Dispelling Myths About the Next Generation Classrooma. Alex Thayer et al.: The Myth of the Paperless School: Replacing Printed Texts with E-readersb.Sharon Oviatt: Designing Digital Tools for Thinking, Adaptive Learning and Cognitive Evolutionc.Alexandra Dunn et al.: Designing Classroom Technology to Meet the Needs of All• Group talk: Games, Wearables and Fun Learning.a.Christiane Moser et al.: Child-Centered Game Developmentb.Lizbeth Escobedo et al.: Blue’s Clues: An Augmented Reality Positioning Systemc.Si Jung Kim et al.: Wearable Story: A Story Telling Jacket for Young Children to Improve Their Independent Physical and Learning Activities12:10pm - 1:30pm Lunch1:30pm - 2:30pm Paper Session III (8 min presentation, 4 min Discussion)Chair: Richard BeckwithTangibles and Tabletops• Izdihar Jamil et al.: Communication Patterns in Collaborative Peer Learning around Interactive Table• Aura Pon et al.: Graspable Music and Vuzik: Music Learning and Creativity using an Interactive Surface• Ahmed Kharrufa et al.: Learning at interactive surfaces and designing for reflection• Cristina Sylla et al.: TOK – a Tangible Interface for Storytelling• Group talk: Tables and Tangibles a.Robert Sheehan: Constructionism, Programming and Touch Interfacesb.Orit Shaer et al.: Making the Invisible Tangible: Learning Biological Engineering in Kindergartenc.Sebastien Kubicki: Evaluation of an interactive table with tangible objects: Application with children in a classroomd.Cristina Emilia Costa et al.: I-Theatre: developing narratives skills in kindergarten childrene.Wooi Boon Goh et al.: Potential Challenges in Collaborative Game Design for Inclusive Settings2:30pm - 3:00pm Coffee Break3:00pm - 4:00pm Breakout Discussion (What are future challenges? Next years workshop?)4:00pm - 4:45pm Closing Keynote by Allison Druin: Mining the Imagination from Time Travel to Anti-gravity: The Future of Child-Computer Interaction"If you’ve ever sat with a child imagining the future of new technologies, you will undoubtedly hear about “anti-gravity machines,” “peace-technologies that work by tickling people,” “backpacks of the future with ice cream makers,” and “time-travel-mobile-phones that when you call someone it takes you back in time.” The question is how can these child-like imagined technologies lead us to real answers for the future?
In my talk I will propose that “data mining” is not enough, that “mining the imagination” is critical to understanding the future. I will describe the “iChild” and the interactive, independent, international, imaginative child we need to consider designing for in the future. If we look for real change, we need to listen to children, not because they know more, but because they can help us question, explore, and push us in true directions for change."
Allison Druin is an Associate Dean for Research in the iSchool at the University of Maryland and is Director of the Human-Computer Interaction Lab. For almost 14 years, she has led an intergenerational research team, where children, ages 7-11 years old partner with an interdisciplinary group of adult researchers to develop new technologies for children. With this team, she has helped to developed new digital library and storytelling tools with such partners as the U.S. National Park Service, Sesame Workshop, Nickelodeon, Nokia, UNICEF, and many others. In 2010, she received with Ben Bederson the SIGCHI Social Impact Award for her work leading the International Children’s Digital Library (www.childrenslibrary.org).4:45pm - 5:00pm Closing Remarks (All)7:00pm Optional Workshop Dinner
RELATED CHILD-COMPUTER INTERACTION SESSIONS AT CHI 2011CHI 2011 will be offering a variety of opportunities for people interested in interaction design and technologies for children. Detailed information regarding the researchers/ presenters can be found on the IDC-SIG News/Events page.
CHI2011 COURSE - Evaluating Children's Interactive TechnologyMonday 9th May 2011 - 16:00Janet C Read - University of Central LancashirePanos Markopoulos - Technical University of EindhovenCHI2011 COURSE - New Methods for Designing for and with the iChild: Strategies for Today’s Mobile, Social, and Internet TechnologiesThursday 12th May 2011 - 09:00Allison Druin - University of MarylandJerry Fails - Montclair State UniversityMona Leigh Gubler - University of MarylandCHI2011 Paper Session - Engaging Youth Thursday 12th May 2011 - 11:00Exploratory Evaluations of a Computer Game Supporting Cognitive Behavioural Therapy for AdolescentsIn the Mood: Engaging Teenagers in Psychotherapy Using Mobile PhonesBreaking Boundaries: Strategies for Mentoring through Textile Computing WorkshopsBrick by Brick: Iterating Interventions to Bridge the Achievement Gap with Virtual PeersCHI2011 - Other IDC Related PapersPaper Session: Art, Music and Movement: Monday 9th May 2011MOGCLASS: Evaluation of a Collaborative System of Mobile Devices for Classroom Music Education of Young ChildrenMoBoogie: Creative Expression Through Whole Body Musical InteractionPaper Session: Low-cost ICT4D Tuesday 10th May 2011
Utilizing Multimedia Capabilities of Mobile Phones to Support Teaching in Schools in Rural PanamaInfrastructures for low-cost laptop use in Mexican schoolsPaper Session: Storytelling and Perceptual Crossing Wednesday 11th May 2011ShadowStory: Creative and Collaborative Digital Storytelling Inspired by Cultural HeritagePaper Session: LearningPractical, Appropriate, Empirically-Validated Guidelines for Designing Educational GamesCHI2011 Paper Session - Families Tuesday 10th May 2011 - 11:00
Learning Patterns of Pick-ups and Drop-offs to Support Busy Family Coordination
Mediated Parent-Child Contact in Work-Separated Families
Hello, is Grandma there? Let’s Read! StoryVisit: Family Video Chat and Connected E-Books
Family Portals: Connecting Families Through A Multifamily Media Space
If these topics interest you, consider making plans to attend IDC 2011!IDC 2011: The 10th International Conference on Interaction Design and ChildrenJune 19-23, University of Michigan (My alma mater!)