Showing posts with label storytelling. Show all posts
Showing posts with label storytelling. Show all posts

Friday, May 11, 2012

Interactive Technology from CHI 2012 Supporting Literacy, Storytelling, and Narrative

I spent the last several days at CHI 2012 and was so immersed in the experience, I held off blogging until I arrived home.  


I was pleasantly overwhelmed by the experience at CHI 2012, There was so much to see, hear, and touch, there were so many bright, creative people all around - I was on mind/sensory overload.  Omar L. Gallaga, the author of Digital Savant (Austin 360), attended the conference, and the quote below from his recent post nicely sums it up:"When your mind gets blown multiple times in a very short period of time, it begins to feel as is your brain is quickly rewiring itself to accept that the reality is that anything is possible and that the continual, pleasurable surprise of discovery is the new norm."


For this post, I'm sharing a few things that were presented at CHI 2012 that focus on literacy, storytelling, and narrative.  I'll share more in future posts.


Creating and Using Interactive Narratives: Reading and Writing Branching Comics 
The short video below provides a good overview of the project, which was presented at CHI 2012 during the Out of the Box" session, chaired by Shahram Izadi, of Microsoft Research USA

"We employ comics and combine paper with a multi-touch interface to explore an approach to reading and writing interactive narratives."
Dan Andrews and Chris Baber from the University of Birmingham (UK) 
Sergei Efremov and Mikhail Komorov from the Moscow State Institute of Electronics and Mathematics (Russia).


If you are interested in learning more about this process, take a look at the references that were reviewed in the paper about this creative, thoughtful work.

Tap & Play: An End User Toolkit for Authoring Interactive Pen and Paper Language Activities 
The following video was created several months before CHI 2012:




Tap & Play:  An End User Toolkit for Authoring Interactive Pen and Paper Language Activities
Ann Marie Piper, Nadir Weibel, James Hollan, 



The following video is related to the Textual Tinkerability paper, presented during the Literacy on the Margin session, chaired by Juan Pablo Hourcade, at CHI 2012:
 


Textual Tinkerability:  Encouraging Storytelling Behaviors to Foster Emergent Literacy    Angela Chang, Cynthia Breazeal, Fardad Faridi, Tom Roberts, Glorianna Davenport, Henry Lieberman, Nick Montfort, Massachusetts Institute of Technology


Related: TinkRBook: Shared Reading Interfaces for Storytelling (IDC 2011)
TinkRBook

RELATED


CHI 2012:  brain expanding bits of brilliance

Omar L. Gallaga, Digital Savant, 5/11/12


FYI:  I was one of the organizers for the EIST (Educational Interfaces, Software & Technology) workshop, held on May 5th and 6th. The participants came from all around the world to spend two days of presenting, sharing, and brainstorming.  Everyone worked hard to make the workshop a success. (I'll share more about EIST soon, but if you are curious, the above link will provide you with more information about the program and papers that were presented.) 

Friday, August 19, 2011

Role of Data in Interactive Multiplatform Storytelling, via iTVT (video and links)


There is a lot of things going on in the field of interactive multi-platform media!

The following videos from iTVT's StoryCentric video column are worth taking the time to abosrb. In the videos, Brian Seth Hurst, CEO of The Opportunity Management Company, interviews Gunther Sonnenfeld, SVP of Cultural Innovation and Applied Technology at Omnicom-subsidiary RAPP. The role of data in interactive multi-platform storytelling is the main focus of their discussion. 


RELATED

According to the iTVT website, "StoryCentric focuses on the business, technology and art of interactive storytelling, and highlights new technologies and other industry developments that have the potential to fundamentally change the way we create and interact with stories and narratives--in television and beyond."

iTVT (Interactive TV Today)
New Edition of StoryCentric Focuses on the Role of Data in Multiplatform Storytelling
Tracy Swedlow, iTVT 8/4/11
New Edition of StoryCentric Features Seth Hurst's Interview with RAPP's Gunther Sonenfeld Tracy Swedlow, iTVT, 8/18/11

A Literacy of the Imagination (Gunther Sonnenfeld's Blog)

Tuesday, May 3, 2011

CHI 2011 Workshop Program and Related Links: UI Technologies and Impact on Educational Pedagogy, Related Child-Computer Interaction Papers and Courses

WORKSHOP PROGRAM
CHI 2011 will be held at the Vancouver Convention Centre in Vancouver. The UI Technologies and Pedagogy workshop will be held on Saturday, May 7th,  in the West Building, Level 1, Room 119/120.  PDF versions of the following presentations can be found on the workshop's website.


9:00am – 09:05am Introduction
Edward Tse and Johannes Schöning
9:05am - 10:05am Paper Session I (8 min presentation, 4 min Discussion)
Chair: Yvonne Rogers
Evaluating Pervasive Classrooms
• Son Do-Lenh et al.: Classroom-experience evaluation: An ecological approach to evaluating pervasive technologies in classrooms 
• Kathryn Rounding et al.: Evaluating Interfaces with Children 
• Dan Morris et al.: Using Machine Learning to Scaffold Artistic Creativity in Education
• Tamara Polajnar et al.: Enabling Picture-based Querying and Learning with the JuSe Interface
• Hamed Alavi et al.: Lantern 2.0: A Pervasive Scripting Tool
•Quincy Brown et al.: Mobile Natives: Unlocking the Potential of Educational Technology
10:15am - 11:00am  Coffee Break and Preparation time for short talks
11:00am - 12:10pm  Paper Session II (8min presentation, 4min Discussion)
Chair: Max Mühlhäuser
Collaboration in Math: Fears, Myths, and Insights.
• Nicola Yull et al.: Pass the iPad: Comparing collaboration on paper and screen
• Veronika Irvine et al.: Math Education: A Creative Approach
• Group talk: Math and Embodied Agents
a.Kristina Richter et al.: Bridging Diagnosis and Learning for Mathematics Education in Classroom Setting
b.Lisa Anthony et al.: Handwriting Interaction for Math Tutors: Lessons for HCI in Education
c.Andrew Jensen et al.: Using Embodied Pedagogical Agents and Direct Instruction to Augment Learning for Young Children with Special Needs
• Group talk: Dispelling Myths About the Next Generation Classroom
a. Alex Thayer et al.: The Myth of the Paperless School: Replacing Printed Texts with E-readers
b.Sharon Oviatt: Designing Digital Tools for Thinking, Adaptive Learning and Cognitive Evolution
c.Alexandra Dunn et al.: Designing Classroom Technology to Meet the Needs of All
• Group talk: Games, Wearables and Fun Learning.
a.Christiane Moser et al.: Child-Centered Game Development
b.Lizbeth Escobedo et al.: Blue’s Clues: An Augmented Reality Positioning System
c.Si Jung Kim et al.: Wearable Story: A Story Telling Jacket for Young Children to Improve Their Independent Physical and Learning Activities
12:10pm - 1:30pm   Lunch
1:30pm - 2:30pm   Paper Session III (8 min presentation, 4 min Discussion)
Chair: Richard Beckwith
Tangibles and Tabletops
• Izdihar Jamil et al.:    Communication Patterns in Collaborative Peer Learning around Interactive Table
• Aura Pon et al.:   Graspable Music and Vuzik: Music Learning and Creativity using an Interactive Surface
• Ahmed Kharrufa et al.: Learning at interactive surfaces and designing for reflection
• Cristina Sylla et al.: TOK – a Tangible Interface for Storytelling
• Group talk: Tables and Tangibles
a.Robert Sheehan:    Constructionism, Programming and Touch Interfaces
b.Orit Shaer et al.:     Making the Invisible Tangible: Learning Biological Engineering in Kindergarten
c.Sebastien Kubicki: Evaluation of an interactive table with tangible objects: Application with children in a classroom
d.Cristina Emilia Costa et al.:  I-Theatre: developing narratives skills in kindergarten children
e.Wooi Boon Goh et al.:  Potential Challenges in Collaborative Game Design for Inclusive Settings
2:30pm - 3:00pm       Coffee Break
3:00pm - 4:00pm       Breakout Discussion (What are future challenges? Next years workshop?)
4:00pm - 4:45pm   Closing Keynote by Allison Druin: Mining the Imagination from Time Travel to Anti-gravity: The Future of Child-Computer Interaction
"If you’ve ever sat with a child imagining the future of new technologies, you will undoubtedly hear about “anti-gravity machines,” “peace-technologies that work by tickling people,” “backpacks of the future with ice cream makers,” and “time-travel-mobile-phones that when you call someone it takes you back in time.” The question is how can these child-like imagined technologies lead us to real answers for the future?


In my talk I will propose that “data mining” is not enough, that “mining the imagination” is critical to understanding the future. I will describe the “iChild” and the interactive, independent, international, imaginative child we need to consider designing for in the future. If we look for real change, we need to listen to children, not because they know more, but because they can help us question, explore, and push us in true directions for change."


Allison Druin is an Associate Dean for Research in the iSchool at the University of Maryland and is Director of the Human-Computer Interaction Lab. For almost 14 years, she has led an intergenerational research team, where children, ages 7-11 years old partner with an interdisciplinary group of adult researchers to develop new technologies for children. With this team, she has helped to developed new digital library and storytelling tools with such partners as the U.S. National Park Service, Sesame Workshop, Nickelodeon, Nokia, UNICEF, and many others. In 2010, she received with Ben Bederson the SIGCHI Social Impact Award for her work leading the International Children’s Digital Library (www.childrenslibrary.org).
4:45pm - 5:00pm Closing Remarks (All)
7:00pm Optional Workshop Dinner


RELATED CHILD-COMPUTER INTERACTION SESSIONS AT CHI 2011
CHI 2011 will be offering a variety of opportunities for people interested in interaction design and technologies for children.  Detailed information regarding the researchers/ presenters can be found on the IDC-SIG News/Events page.


CHI2011 COURSE - Evaluating Children's Interactive Technology
Monday 9th May 2011 - 16:00
Janet C Read - University of Central Lancashire
Panos Markopoulos - Technical University of Eindhoven
CHI2011 COURSE - New Methods for Designing for and with the iChild: Strategies for Today’s Mobile, Social, and Internet Technologies
Thursday 12th May 2011 - 09:00
Allison Druin - University of Maryland
Jerry Fails - Montclair State University
Mona Leigh Gubler - University of Maryland
CHI2011 Paper Session - Engaging Youth  Thursday 12th May 2011 - 11:00
Exploratory Evaluations of a Computer Game Supporting Cognitive Behavioural Therapy for Adolescents
In the Mood: Engaging Teenagers in Psychotherapy Using Mobile Phones
Breaking Boundaries: Strategies for Mentoring through Textile Computing Workshops
Brick by Brick: Iterating Interventions to Bridge the Achievement Gap with Virtual Peers
CHI2011 - Other IDC Related Papers
Paper Session: Art, Music and  Movement: Monday 9th May 2011
MOGCLASS: Evaluation of a Collaborative System of Mobile Devices for Classroom Music Education of Young Children
MoBoogie: Creative Expression Through Whole Body Musical Interaction
Paper Session: Low-cost ICT4D Tuesday 10th May 2011
Utilizing Multimedia Capabilities of Mobile Phones to Support Teaching in Schools in Rural Panama
Infrastructures for low-cost laptop use in Mexican schools
Paper Session: Storytelling and Perceptual Crossing Wednesday 11th May 2011
ShadowStory: Creative and Collaborative Digital Storytelling Inspired by Cultural Heritage
Paper Session: Learning
Practical, Appropriate, Empirically-Validated Guidelines for Designing Educational Games
CHI2011 Paper Session - Families Tuesday 10th May 2011 - 11:00
Learning Patterns of Pick-ups and Drop-offs to Support Busy Family Coordination
Mediated Parent-Child Contact in Work-Separated Families
Hello, is Grandma there? Let’s Read! StoryVisit: Family Video Chat and Connected E-Books
Family Portals: Connecting Families Through A Multifamily Media Space


If these topics interest you, consider making plans to attend IDC 2011!
IDC 2011:  The 10th International Conference on Interaction Design and Children
June 19-23,  University of Michigan (My alma mater!)

Tuesday, March 29, 2011

Program- CHI 2011 Child Computer Interaction: 2nd Workshop on UI Technologies and Educational Pedagogy

CHILD COMPUTER INTERACTION: 2ND WORKSHOP ON UI TECHNOLOGIES AND THEIR IMPACT ON EDUCATIONAL PEDAGOGY
May 7, 2011
In conjunction with CHI 2011, Vancouver, Canada
PROGRAM (Draft)



9:00am – 09:05am       Introduction


9:05am - 10:05am        Paper Session I (8min presentation, 4min Discussion)


Evaluating Pervasive Classrooms


• Son Do-Lenh et al.:   Classroom-experience evaluation: An ecological approach to evaluating pervasive technologies in classroom
• Kathryn Rounding et al.:   Evaluating Interfaces with Children
• Dan Morris et al.:   Using Machine Learning to Scaffold Artistic Creativity in Education
• Tamara Polajnar et al.:   Enabling Picture-based Querying and Learning with the JuSe Interface
• Hamed Alavi et al.:   Lantern 2.0: A Pervasive Scripting Tool


10:05am - 11:00am  Coffee Break and Preparation time for short talks


11:00am - 12:10pmPaper Session II (8min presentation, 4min Discussion)


Collaboration in Math: Fears, Myths, and Insights


• Nicola Yull et al.: Pass the iPad: Comparing collaboration on paper and screen
• Veronika Irvine et al.: Math Education: A Creative Approach


• Group talk: Math and Embodied Agents
a.  Kristina Richter et al.: Bridging Diagnosis and Learning for Mathematics Education in Classroom Setting
b.  Lisa Anthony et al.: Handwriting Interaction for Math Tutors: Lessons for HCI in Education
c.  Andrew Jensen et al.: Using Embodied Pedagogical Agents and Direct Instruction to Augment Learning for Young Children with Special Needs


• Group talk: Dispelling Myths About the Next Generation Classroom
a.   Alex Thayer et al.: The Myth of the Paperless School: Replacing Printed Texts with E-readers
b.  Sharon Oviatt: Designing Digital Tools for Thinking, Adaptive Learning and Cognitive Evolution
c.  Alexandra Dunn et al.: Designing Classroom Technology to Meet the Needs of All


• Group talk: Games, Wearables and Fun Learning.
a.  Christiane Moser et al.:    Child-Centered Game Development
b.  Lizbeth Escobedo et al.:  Blue’s Clues: An Augmented Reality Positioning System
c.  Si Jung Kim et al.:   Wearable Story: A Story Telling Jacket for Young Children to Improve Their Independent Physical and Learning Activities


12:10pm - 1:30pm Lunch


1:30pm - 2:30pm Paper Session (10 min presentation, 5min Discussion)


Tangibles and Tabletops
•   Izdihar Jamil et al.: Communication Patterns in Collaborative Peer Learning around Interactive Table
•   Aura Pon et al.: Graspable Music and Vuzik: Music Learning and Creativity using an Interactive Surface
•   Ahmed Kharrufa et al.: Learning at interactive surfaces and designing for reflection
•   Cristina Sylla et al.: TOK – a Tangible Interface for Storytelling


• Group talk: Tables and Tangibles
• a.Robert Sheehan: Constructionism, Programming and Touch Interfaces
• b.  Orit Shaer et al.: Making the Invisible Tangible: Learning Biological Engineering in Kindergarten
• c.  Sebastien Kubicki: Evaluation of an interactive table with tangible objects: Application with children in a classroom
• d.  Cristina Emilia Costa et al.: I-Theatre: developing narratives skills in kindergarten children
• e.  Wooi Boon Goh et al.: Potential Challenges in Collaborative Game Design for Inclusive Settings


2:30pm - 3:00pm  Coffee Break


3:00pm - 4:00pm  Breakout Discussion (What are future challenges? Next years workshop?)


4:00pm - 4:45pm  Closing Keynote  TBA


4:45pm - 5:00pm  Closing Remarks


7:00pm   Optional Workshop Dinner


RELATED
Workshop Website
ACM-CHI 2011 Conference Website