Showing posts with label ubicomp. Show all posts
Showing posts with label ubicomp. Show all posts

Monday, April 11, 2011

Pervasive Retail: Theme of the April-June edition of Pervasive Computing (IEEE)



This is just a teaser.  I'll have time to read it next week when I'm on break!


FYI: This is one of my favorite tech journals. This issue's theme focuses on the use of pervasive technology in retail settings.   Other topics in this issue include wearables, pervasive health, smartphone computing in the classroom, innovative Ubicomp products, and more.


IEEE Pervasive Computing

Friday, February 18, 2011

About the Web of Things - Great Presentations & Links




"The Web of Things is a community of developers, researchers, and designers that explore the future of the physical Web. We explore how to leverage Web standards to interconnect all types of embedded devices (sensors, mobile phones, etc), in order to make them easier to use and to integrate in classic Web applications. We aim to build a future Web of devices that is truly open, flexible, and scalable, and we believe Web standards are the best way to do it."


WEB OF THINGS PRESENTATIONS
Web of Things - Towards Open and Sharable Networks of Embedded Devices

View more presentations from vladounet.
Design of a Web-based Distributed Location-aware Infrastructure for Mobile Devices

View more presentations from vladounet
Web of Things Upcoming Event
What: 2nd International Workshop on the Web of Things (WoT 2011)
Where: Pervasive 2011 conference, San Francisco, USA
When: June 12, 2011
For who: Hackers, developers, web, and ubicomp/pervasive researchers.

Web of Things Projects



Saturday, February 12, 2011

Personal and Ubiquitous Computing Upcoming Theme Issues- I love the topics!

I'm happy to share some information about the topics of upcoming theme issues planned for Personal and Ubiquitous Computing. The information below was taken from the PUC's Facebook page.  I added links to information about most of the managing editor for each theme.


"PUC is currently working with some of the leading researchers, research groups, conferences and workshops to produce theme issues around specific topics. Here are the issues we currently have in progress:"


"For more details, check back in our Facebook Notes or contact the editor managing the theme issue."   - the editor's email addresses can be found on the PUC Facebook site.


Personal and Ubiquitous Computing
Personal and Ubiquitous Computing


Note:  Ubiquitous Computing was one of my favorite graduate courses and I still can't get enough of it.   In my dreams, I would be happy just playing around with emerging technologies and experimenting with new applications, and nothing else, for a year or two, in and out of the lab.

Sunday, August 29, 2010

Propellerheads' Gigantic Outdoor Drum Machine: Another "Playful Interface" and Media Facade - using Phidgets!

I admit I have a passion for interactive media facades and playful outdoor interfaces. I'm geeky like that. Imagine my excitement when I saw the link to Propellerhead's outdoor drum machine that was taken out "in the wild" at night in Stockholm, Sweden, for people to play with!   Thanks, Ben Ullman, for the link!

"No Swede would every think of doing something like this without a permit."



I especially like that the team used Phidgets to create this drum machine.  Phidgets enable you to hook up a mix of digital or analog sensors to a USB interface.  According to a post on Create Digital Music, the interface below was supported by a Phidget 8/8/8 interface hooked to a computer, and a force sensor under the pad. The team used a Phidget Voltage divider to make the scaling and calibration magic happen.   (I had a chance to get my hands on some Phidgets, briefly, when I took Heather Richter Lipford's Ubicomp class at UNC-C a few years ago.  I would love to play with them in-depth in the future.)

RELATED
Behind the Scenes of Propellerheads' Oversized Drum Machine
Peter Kirn , Create Digital Music, 8/26/10
Propellerhead Reason (Virtual studio rack)


What are Phidgets? Here is the info from the Phidgets website:


"Phidgets are a set of "plug and play" building blocks for low cost USB sensing and control from your PC. All the USB complexity is taken care of by our robust API. Applications can be developed quickly by programmers using their favorite language: C/C++, C#, Cocoa, Delphi, Flash AS3, Flex AS3, Java, LabVIEW, MATLAB, Max/MSP, MRS, Python, REALBasic, Visual Basic.NET, Visual Basic 6.0, Visual Basic for Applications, Visual Basic Script, and Visual C/C++/Borland.NET. Click on Programming if you want to look at Getting Started Guides or Code Samples."


Here is a version of a similar giant sampler in action at a Family Force 5 performance: