Showing posts with label science. Show all posts
Showing posts with label science. Show all posts

Monday, July 23, 2012

Men's Interest Section at Barnes and Noble: Girls Not Allowed?

I was browsing at a Barnes & Noble in Charlotte, N.C. this weekend and was surprised when I looked up to see that I was in the "Men's Interest" section.  Is this the message the bookseller wants to give to half of its potential customers?  


I don't think it was intentional.  It was just one of many subtle- and not-so-subtle - reminders that our society has a long way to go to encourage females, of any age, to consider computing and related technical fields of work and study.


Although women have made inroads in fields such as law and medicine, this is not true for many technical fields.  According to a thoughtful article written by Rane Johnson-Stempson, of Microsoft Research, a study by the Computing Research Association indicated that female students were only 14% of computer science graduates in the U.S. in 2011.  The under-representation of women in computer science and related technical fields in 2012 continues to be a problem, on many levels. 
RELATED
Unlocking the Clubhouse: Women in Computing was published about ten years ago. The book was an outgrowth of the research of Allan Fisher and Jane Margolis, of the School of Computer Science at Carnegie Mellon University, and is still worth reading.



Getting more women into computer science
Connie Glasser, Atlanta Business Journal, 5/11/12
"Just when we need every available gifted mind to help business recover from the Great Recession, we can't afford to overlook the contributions that women could make if CS environments were more inclusive."




Addressing the Need for More Women in Computer Science Programs
Rane Johnson-Stempson, Microsoft Research Connections Team, 2/3/12


Breaking the Brogrammer Code: Margo Seltzer's View on Women in Computer Science
Morgen E. Peck, Txchnologist, 6/27/12



Marissa Mayer on Women in Tech: CNET's CES 2012 Panel (January, 2012)
"Right now it is a good time for women to be in tech, but there are not a lot of women in tech..."



Giving Women the Access Code
Katie Hafner, New York Times, 4/2/12


Percent of Bachelors going to Women: Not getting better among Computing Disciplines
Computing Education Blog, 5/11/12

Presentation: Unlocking the Clubhouse:  Developing Software Education and Practices for Diverse Beginners, Jen Myers, 11/19/11


Why are there so few women in Computer Science?
A Syster, Best of Systers Blog, Anita Borg Institute for Women and Technology


Anita Borg Institute for Women and Technology

National Center for Women and Information Technology









Saturday, October 22, 2011

Make and Share Your Games Online! Update: Game Creator and the Cartoon Network Website


I came a cross the Cartoon Network's Game Creator website a couple of years ago and thought I'd take a look at how it has grown since my last peek.  If you are a kid, educator, or parent, take a look at the updated links below. 


As I mentioned in a previous post, some educators might frown upon games and cartoon-related content.  The combination of games + cartoons might not be so bad, especially when the activity is something that can be shared in a social context.  By participating in the creation of digital games, young people are provided with skills that might just entice them to consider learning more about STEM-related fields.  (STEM = Science, Technology, Engineering, and Math)


About Game Creator
According to the website, the Cartoon Network's Game Creator is "an application that gives you the power to create your own action games and share them with the world. It leads you through a simple, six-step process and gives you a set of easy-to-use tools to customize your game however you wish. When you finish building a game, you can send it to Cartoon Network's game gallery for other fans to play and rate. The gallery makes it easy for you to play other people's games, rate them, sort them and even share them with your friends."


Ben 10 Game Creator
Parent Information   (Ben 10 Game Creator Website)
Clone Wars Game Creator
Parent Information (Clone Wars Game Creator)
Batman Game Creator
Parent Information (Batman Game Creator)
Game Creator Central

RELATED
Lynn Marentette, Interactive Multimedia Technology, 4/25/10
Lynn Marentette, Interactive Multimedia Technology, 7/13/09

SOMEWHAT RELATED
MIXIT Video Creator  (Cartoon Network)
10 Truths About Books and What They Have to Do With Video Games
James Paul Gee, 5/15/11
"There are 10 key truths we know about books. They happen to be equally true of other "meaning making technologies" like television and video games. Thus, in these 10 ways, books and video games are the same." -James Paul Gee

Saturday, July 9, 2011

"Rise and Shine": TED video featuring Simon Lewis and his recovery from a serious brain injury, and how cutting-edge technology helped. (Video includes interesting visuals)

Simon Lewis was in an automobile accident that resulted severe injuries to his body, including a very severe head injury that left him in a coma.  As a result of his experience, he wrote a book, "RISE AND SHINE", covering his journey over 15 years of recovery and regeneration.  In the book, Lewis shares what he learned along the way, and how cutting edge technology and some non-traditional thinking helped him move forward.


Simon Lewis had the opportunity to discuss his journey at a TED partner event in India in December, 2010.   The following video of his talk is about 22 minutes long, but worth taking the time to watch. A variety of visuals are used to illustrate his journey and the research he did along the way. Near the end of the video, Simon Lewis demonstrates some of the technologies that he wears that supports his functioning.


Here is the blurb about the book from the Borders website:

"An impassioned tale of survival and recovery, this inspirational story recounts the author’s horrific car accident, his subsequent coma, and the more than 15 years of cutting-edge treatments and therapies endured during convalescence. With specific details of the rigorous rehabilitation process that ensued, including numerous breakthrough and experimental surgeries, the book also provides practical insight into navigating the treacherous world of insurance and how to differentiate between the often conflicting medical opinions offered. In addition to describing the numerous procedures undergone, the author tells not only of his pain, frustration, and despair, but also of his childlike wonder at the beauty and miracle of creation. A first-person account of sudden, unexpected tragedy and life-affirming courage, this remarkable tale of regeneration imparts lessons both medical and spiritual."



The Rise and Shine website includes many of the graphics used in Simon's video, and is worth taking some time to explore. Some of the graphics are interactive. (Since the website relies on Flash, it won't work if you try to access it using an iPad.)


Comment:  As a school psychologist with additional training in neuropsychology - specifically assessment and intervention for children and teens who have experienced traumatic brain injury (TBI), this topic is important to me.  I'm watching the video a second time, and I plan to read his book.

(Cross-posted on the TechPsych blog.)

Monday, June 6, 2011

Quick Links: On-line interactive science resources for families from the Charlotte Observer (Better viewed on a large screen TV!)


The following information was compiled by Alicia W. Roberts as a feature related to her recent article in the Charlotte Observer, "Parents find fun online for kids: How to keep boredom at bay and help youngsters learn more about science tis summer".

To enhance the visual impact of many of the following websites, parents should consider  connecting the family computer to their a large HDTV display, if they have one.   This will make it easier to include all members of the family in the process!


YouTube -Videos of science experiments:  youtu.be/773Rv8pZeOs. 

National Geographic for Kids: www.Kids.nationalgeographic.com/kids .

Free: Science, math and engineering: www.brainpop.com/free_stuff.

Funology - go to the Weird Science tab: www.funology.com.

PBS Kids: www.pbskids.org.

Fun activities: www.edheads.org.

Resources for Science and Parenting
Geology and Earth science: www.all-geo.org/highlyallochthonous/2011/04/backyard-science-isotope-hydrology-style .

Science and math activities: www.parentingscience.com.

"Helping Your Child Learn Science," a reference booklet with experiments: www2.ed.gov/pubs/parents/Science/index.html.

U.S. Government Science websites, with downloadable resources: www.science.gov/browse/w_133A.htm.

Citizen Science Websites

Nature's Notebook ( www.usanpn.org/how-observe): Help scientists collect data on how plants and animals respond to climate change.

Firefly Watch ( www.mos.org/fireflywatch/how_to_participate): Are fireflies disappearing?

Science for Citizens ( www.scienceforcitizens.net): Find a project that suits your family.


I'll add a few more resources when I get a moment!

Saturday, January 15, 2011

Gem of a video clip: Joshua Tree Under the Milky Way

I'm always on the lookout for videos that work nicely on interactive whiteboards for students with multiple special needs, including autism.  The video below is a time-lapse of the Perseid Meteor Shower and the galactic core of the Milky Way, from Joshua Tree National Park.  It was produced by Henry Jun Wah Lee, of Evosia Studios.

Joshua Tree Under the Milky Way from Henry Jun Wah Lee on Vimeo.


Teachers of studets with special needs might want to incorporate this short video clip into lessons, (in this case, science). It provides a soothing touch through the use of music, and looks fantastic on a large interactive whiteboard. The video isn't too boring if it is looped, making it great for students who require repetition of content.

RELATED
Under the Milky Way in Joshua Tree National Park

Wednesday, December 22, 2010

Multi-touch SmartBoard! (SMARTBoard 800 Series)

Take a look at the video demonstration of the new SMARTBoard (800 series) that offers multi-touch and gesture interaction support so that two students can interact with the board at the same time.

  • Students can use 2 finger gestures to enlarge objects and move them around.
  • Two students can interact with the board at the same time to complete activities.
  • SMARTInk/Calligraphic Ink creates stylized print as you write. Whatever is written or drawn on the SMARTBoard becomes an object in the SMARTNotebook, allowing for things to be resized or rotated.   (2:04)
  • Multi-touch gestures enabled in Window 7 and Snow Leopard work with the SMARTBoard.
  • Software development kit (3:28):  Example of a physics application developed by a 3rd-party developer.  The application supports two students working at the SMARTBoard at the same time
This video, in my opinion, does not provide viewers with the full range of possibilities that the new features provide.   I'd like to see a "redo" of this video using a live teacher and a group of students.  For example, it would be interested in seeing how the physics application would be incorporated into a broader lesson or science unit.   I'd love to hear what real students have to say as they interact with the physics application, too.

Comment:
I think a multi-user interactive timeline would be a great application for the new SMARTBoard, because students could work together to create and recreate events.  This would be ideal for history, literature, and humanities activities, across a wide span of grade levels.

Saturday, September 4, 2010

Video Experiments: Sea Life Medley: Extended version with music

I'm playing around with my sea life video clips to get ideas for creating interactive educational videos in the future for use on interactive whiteboards and other large touch-screen surfaces.

Here's my YouTube description:
This is a medley of several video clips taken of sea life, mostly living in aquariums. Awesome jellyfish can be viewed from 1:34- 3:45. The music consists of clips from iMovie, and then William Orbit's "Sea Green" and "Surfin". I created this video for students I work with who have more complex disabilities, such as severe autism.

Sunday, July 18, 2010

Interactive Technology in the Carolinas: Discovery Place Science Center

I recently visited the Discovery Place science center in Charlotte, N.C.  It was my first visit without kids, and I thought it would be fun to explore all of the exhibits at my own pace. I was excited to play with the interactive applications created for exhibits running on Microsoft's Surface table-top computers. There were so many kids and teens at Discovery Place that every exhibit was in use. Fortunately, I obtained permission from parents to videotape/photograph some of the action.


Next time, I'll make sure that I visit at a less-busy time!

The following displays were developed by the Microsoft Surface team at Quatrefoil.  Quatrefoil is a company located in Maryland that develops immersive interactive experiences, primarily for museum exhibits and related projects.

Midwife Toad App on a Microsoft Surface


Project Build Exhibit video, from the Quatrefoil YouTube website, helps people understand the architectural design process:


THEM exhibit, from the Quatrefoil YouTube site:

"This health-related exhibition at Discovery Place in Charlotte, NC, explores how the human body is an ecosystem with a myriad of flora and fauna. Visitors are presented with an exciting and educational experience. The content is delivered in a way that carefully walks the line between gross-out information and the need to keep the context within the human body...Quatrefoil Associates designed the exhibit and produced creative media including Attack of the Superbugs, a video about antibiotic-resistant bacteria." -Quatrefoil Associates

The Reactable at Discovery Place